![]() ![]() Owing to it being harder to achieve a stable metal income compared to a stable energy income, Metal Extractors are priority targets for raiding teams to destroy at early points in the game in order to potentially stall an opponent's construction and gain the upper hand, further incentivised by the Metal Extractor's lack of splashability compared to the comparatively cheap Wind Generator and inability to take hits compared to a single Solar Collector. In addition to the Commander, all tech level 1 construction units can build a Metal Extractor. ![]() A single Metal Extractor will consume -3 energy while it is operational, but can be turned off at any point to stop both its energy drain and generation of metal. Metal Extractors will generate a given amount of metal per second when built on top of a metal deposit, with said amount being proportional to the size of the deposit and how much of the Extractor covers it, ranging from +0.8 to +2.1 if an Extractor fully covers the deposit the maximum amount of metal a single Metal Extractor can generate per second is +2.3, a number which is only attainable on Core Prime maps. The Metal Extractor is a level 1 structure available to both CORE and ARM, functioning as the most basic means of land-based metal production for both factions. ![]()
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